#pragma once
#include "e2d/core/audio/AudioSystem.h"
#include "e2d/core/audio/AudioClips.h"


namespace e2d
{
    namespace audio
    {
        struct Components
        {
            static std::vector<std::string> m_Labels;

            static bool AddComponent(e2d::Entity* entity, const e2d::ComponentType& type);

            static bool CopyComponents(const e2d::Entity* source,  e2d::Entity* target);
        };
    }
};

